Gumshoe Telepath Index
1. Awake - Disturbed sleep and a holographic late-night call set the scene.
2. Brunch - In a cafe politics is discussed and coffee vanishes.
3. Run! - The exceptional plasticity of one brain is employed in solving organized crime.
4. Drunk - In a retro sports car heavy petting is interrupted for more important things.
5. News - Someone finally gets a clue and the news is way too relevant for comfort.
6. Mirrors - The implications of some neurons are so important they are worth killing for.
7. Maze - Our story ends in an alleyway with consequences for many more than just our intrepid protagonists.
Comments on the overall story are most welcome.
Labels: Creative Writing